Made an about window in the MonoGame version.
This commit is contained in:
parent
554d41ca1e
commit
97e71a8e3c
@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class BaseGame : Game
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public class BaseGame : Game
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{
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{
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@ -1,6 +1,7 @@
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using ImGuiNET;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace ImGuiNET.SampleProgram.XNA
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namespace skyscraper8.UI.MonoGame.Bridge
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{
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{
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public static class DrawVertDeclaration
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public static class DrawVertDeclaration
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{
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{
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using ImGuiNET;
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using ImGuiNET;
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using ImGuiNET.SampleProgram.XNA;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace MgExample.Bridges;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class FpsCounterWindow : ImGuiRenderable, GameObject
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public class FpsCounterWindow : ImGuiRenderable, GameObject
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{
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public interface GameObject
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public interface GameObject
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{
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{
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@ -1,4 +1,4 @@
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public interface ImGuiRenderable : IDisposable
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public interface ImGuiRenderable : IDisposable
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{
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{
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@ -1,11 +1,10 @@
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using System.Runtime.InteropServices;
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using ImGuiNET;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace ImGuiNET.SampleProgram.XNA
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namespace skyscraper8.UI.MonoGame.Bridge
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{
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{
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/// <summary>
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/// <summary>
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/// ImGui renderer for use with XNA-likes (FNA & MonoGame)
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/// ImGui renderer for use with XNA-likes (FNA & MonoGame)
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class IqWindow : TextureDisplayWindow
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public class IqWindow : TextureDisplayWindow
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{
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{
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public static class RandomExtension
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public static class RandomExtension
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{
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using ScottPlot;
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using ScottPlot;
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using SkiaSharp;
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using SkiaSharp;
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class ScottPlotWindow : TextureDisplayWindow
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public class ScottPlotWindow : TextureDisplayWindow
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{
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{
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using System.Numerics;
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using System.Numerics;
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using ImGuiNET;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using ScottPlot.Plottables;
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namespace ImGuiNET.SampleProgram.XNA;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class TextureDisplayWindow : ImGuiRenderable
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public class TextureDisplayWindow : ImGuiRenderable
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{
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{
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namespace ConsoleApp1.Math;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace skyscraper8.UI.MonoGame.Bridge;
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//This one is heavily inspired from https://github.com/colgreen/Redzen/blob/main/Redzen/Numerics/Distributions/Double/ZigguratGaussian.cs
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//This one is heavily inspired from https://github.com/colgreen/Redzen/blob/main/Redzen/Numerics/Distributions/Double/ZigguratGaussian.cs
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//To understand how this algorithm works, please read those Github comments.
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//To understand how this algorithm works, please read those Github comments.
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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public class Ziggurat
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public class Ziggurat
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{
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{
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const int __blockCount = 128;
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const int __blockCount = 128;
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using System.Diagnostics;
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using System.Diagnostics;
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using ConsoleApp1.Math;
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namespace ConsoleApp1.IO;
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namespace skyscraper8.UI.MonoGame.Bridge;
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public class ZigguratStream : Stream
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public class ZigguratStream : Stream
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{
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{
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75
GUIs/skyscraper8.UI.ImGui.MonoGame/Forms/AboutWindow.cs
Normal file
75
GUIs/skyscraper8.UI.ImGui.MonoGame/Forms/AboutWindow.cs
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using ImGuiNET;
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using Microsoft.Xna.Framework;
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using skyscraper8.UI.MonoGame.Bridge;
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using System;
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using System.Reflection;
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namespace skyscraper8.UI.MonoGame.Forms
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{
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internal class AboutWindow : ImGuiRenderable
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{
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public AboutWindow()
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{
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open = true;
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if (version == null)
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{
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Type gameType = typeof(Game);
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Assembly assembly = gameType.Assembly;
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object[] attributes = assembly.GetCustomAttributes(false);
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foreach (object attribute in attributes)
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{
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if (attribute.GetType() == typeof(AssemblyFileVersionAttribute))
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{
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AssemblyFileVersionAttribute ava = (AssemblyFileVersionAttribute)attribute;
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version = Version.Parse((ReadOnlySpan<char>)ava.Version);
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}
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}
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}
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typeof(AboutWindow).Module.GetPEKind(out peKind, out machine);
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}
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private PortableExecutableKinds peKind;
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private ImageFileMachine machine;
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private bool open;
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private static Version version;
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public void Dispose()
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{
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}
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public void Update()
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{
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}
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public void Render()
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{
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ImGui.Begin("About skyscraper8", ref open, ImGuiWindowFlags.AlwaysVerticalScrollbar);
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ImGui.Text("skyscraper8, written by Feyris-Tan");
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ImGui.Spacing();
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ImGui.Text(String.Format("Using MonoGame {0}", version.ToString()));
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ImGui.Text(String.Format("Using Dear ImGUI {0}", ImGui.GetVersion()));
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ImGui.Text(String.Format("Using StreamReader.dll by crazycat69"));
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ImGui.Spacing();
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ImGui.Text(String.Format("The currently executing image file is for {0} processors.", machine.ToString()));
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ImGui.Text(String.Format("You are running an {0}-bit operating system.", Environment.Is64BitOperatingSystem ? 64 : 32));
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ImGui.Text(String.Format("This is a {0}-bit process.", Environment.Is64BitProcess ? 64 : 32));
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if (Environment.Is64BitProcess)
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{
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ImGui.Text(String.Format("Please remember that StreamReader.dll requires a 32-bit context."));
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ImGui.Text("Consider using Remote Stream Reader");
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}
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if (ImGui.Button("OK"))
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open = false;
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ImGui.End();
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}
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public bool WasClosed()
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{
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return !open;
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}
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}
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}
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using skyscraper8.UI.ImGui.MonoGame;
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namespace skyscraper8.UI.MonoGame
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namespace moe.yo3explorer.skyscraper8.UI.MonoGame
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{
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{
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class Program
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class Program
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{
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{
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using Microsoft.Xna.Framework;
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using System.ComponentModel;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper5.Skyscraper.Plugins;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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[PluginPriority(0)]
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[PluginPriority(0)]
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[DisplayName("Blank")]
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[DisplayName("Blank")]
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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using ImGuiNET.SampleProgram.XNA;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper8.UI.MonoGame.Bridge;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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[PluginPriority(1)]
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[PluginPriority(1)]
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[DisplayName("Your Waifu")]
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[DisplayName("Your Waifu")]
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper5.Skyscraper.Plugins;
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using Color = System.Drawing.Color;
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using Color = System.Drawing.Color;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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[PluginPriority(2)]
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[PluginPriority(2)]
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[DisplayName("Substrate")]
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[DisplayName("Substrate")]
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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internal interface IScreenhack : IDisposable
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internal interface IScreenhack : IDisposable
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{
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{
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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internal abstract class Processing
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internal abstract class Processing
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{
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{
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using System;
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namespace skyscraper8.UI.MonoGame.Screenhacks
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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{
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{
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public class ScreenhackException : Exception
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public class ScreenhackException : Exception
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{
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{
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using ImGuiNET.SampleProgram.XNA;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper5.Skyscraper.Plugins;
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using skyscraper8.UI.MonoGame.Bridge;
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namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks
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namespace skyscraper8.UI.MonoGame.Screenhacks
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{
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{
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internal class ScreenhackManager : GameObject
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internal class ScreenhackManager : GameObject
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{
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{
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using System;
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using ImGuiNET;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ImGuiNET;
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using ImGuiNET.SampleProgram.XNA;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using skyscraper8.UI.ImGui.MonoGame.Screenhacks;
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using skyscraper8.UI.MonoGame.Bridge;
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using skyscraper8.UI.MonoGame.Forms;
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using skyscraper8.UI.MonoGame.Screenhacks;
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namespace moe.yo3explorer.skyscraper8.UI.MonoGame
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namespace skyscraper8.UI.MonoGame
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{
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{
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internal class SkyscraperGame : BaseGame
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internal class SkyscraperGame : BaseGame
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{
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{
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base.Draw(gameTime);
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base.Draw(gameTime);
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}
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}
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private void EnqueueUpdateJob(Action a)
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{
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if (updateJobs == null)
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updateJobs = new Queue<Action>();
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updateJobs.Enqueue(a);
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}
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private Queue<Action> updateJobs;
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protected override void Update(GameTime gameTime)
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{
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if (updateJobs != null)
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{
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while (updateJobs.Count > 0)
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{
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Action action = updateJobs.Dequeue();
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action();
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}
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}
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base.Update(gameTime);
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}
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private bool MenuTest(int opcode)
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{
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switch (opcode)
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{
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case 1:
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if (aboutWindow != null)
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{
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if (!aboutWindow.WasClosed())
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return false;
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}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
Console.WriteLine("MenuTest Opcode {0} not implemented!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private AboutWindow aboutWindow;
|
||||||
protected override void ImGuiLayout()
|
protected override void ImGuiLayout()
|
||||||
{
|
{
|
||||||
|
|
||||||
ImGui.BeginMainMenuBar();
|
ImGui.BeginMainMenuBar();
|
||||||
if (ImGui.BeginMenu("Jobs"))
|
if (ImGui.BeginMenu("Jobs"))
|
||||||
{
|
{
|
||||||
@ -48,6 +86,19 @@ namespace moe.yo3explorer.skyscraper8.UI.MonoGame
|
|||||||
}
|
}
|
||||||
ImGui.EndMenu();
|
ImGui.EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginMenu("Help"))
|
||||||
|
{
|
||||||
|
if (ImGui.MenuItem("About",MenuTest(1)))
|
||||||
|
{
|
||||||
|
EnqueueUpdateJob(() =>
|
||||||
|
{
|
||||||
|
aboutWindow = new AboutWindow();
|
||||||
|
_imGuiRenderables.Add(aboutWindow);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
ImGui.EndMenu();
|
||||||
|
}
|
||||||
ImGui.EndMainMenuBar();
|
ImGui.EndMainMenuBar();
|
||||||
|
|
||||||
base.ImGuiLayout();
|
base.ImGuiLayout();
|
||||||
|
|||||||
@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\skyscraper8\skyscraper8.csproj" />
|
<ProjectReference Include="..\..\skyscraper8\skyscraper8.csproj" />
|
||||||
<ProjectReference Include="..\skyscraper8.UI.ImGui.MonoGame.Bridge\skyscraper8.UI.ImGui.MonoGame.Bridge.csproj" />
|
<ProjectReference Include="..\skyscraper8.UI.ImGui.MonoGame.Bridge\skyscraper8.UI.MonoGame.Bridge.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
@ -57,15 +57,15 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UIs", "UIs", "{E23457C5-3A3
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper5.UI.WindowsForms", "GUIs\skyscraper5.UI\skyscraper5.UI.WindowsForms.csproj", "{46CACA1C-F9B2-2FE0-2068-716F381325E9}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper5.UI.WindowsForms", "GUIs\skyscraper5.UI\skyscraper5.UI.WindowsForms.csproj", "{46CACA1C-F9B2-2FE0-2068-716F381325E9}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.ImGui.SDL2", "GUIs\skyscraper8.UI.ImGui\skyscraper8.UI.ImGui.SDL2.csproj", "{BDBDB7A9-D0A4-9B89-0801-2935B2066551}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.SDL2", "GUIs\skyscraper8.UI.ImGui\skyscraper8.UI.SDL2.csproj", "{BDBDB7A9-D0A4-9B89-0801-2935B2066551}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.EPGCollectorPort", "PrivateDataSpecifiers\skyscraper8.EPGCollectorPort\skyscraper8.EPGCollectorPort.csproj", "{CF21D250-9804-4191-89F5-95821E3AF39D}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.EPGCollectorPort", "PrivateDataSpecifiers\skyscraper8.EPGCollectorPort\skyscraper8.EPGCollectorPort.csproj", "{CF21D250-9804-4191-89F5-95821E3AF39D}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.AnagramViewer", "GUIs\skyscraper8.AnagramViewer\skyscraper8.AnagramViewer.csproj", "{EBB6B1CF-2597-4962-AA31-2B42B4C28C7D}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.AnagramViewer", "GUIs\skyscraper8.AnagramViewer\skyscraper8.AnagramViewer.csproj", "{EBB6B1CF-2597-4962-AA31-2B42B4C28C7D}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.ImGui.MonoGame", "GUIs\skyscraper8.UI.ImGui.MonoGame\skyscraper8.UI.ImGui.MonoGame.csproj", "{839C3783-020F-77D6-C22C-D50DCC97CDD6}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.MonoGame", "GUIs\skyscraper8.UI.ImGui.MonoGame\skyscraper8.UI.MonoGame.csproj", "{839C3783-020F-77D6-C22C-D50DCC97CDD6}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.ImGui.MonoGame.Bridge", "GUIs\skyscraper8.UI.ImGui.MonoGame.Bridge\skyscraper8.UI.ImGui.MonoGame.Bridge.csproj", "{1A29F6E6-4B6A-DCCD-1DF1-AA8D020E17D2}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skyscraper8.UI.MonoGame.Bridge", "GUIs\skyscraper8.UI.ImGui.MonoGame.Bridge\skyscraper8.UI.MonoGame.Bridge.csproj", "{1A29F6E6-4B6A-DCCD-1DF1-AA8D020E17D2}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user