Implemented the start-up logic in the MonoGame port.

This commit is contained in:
feyris-tan 2025-08-12 21:47:29 +02:00
parent 97e71a8e3c
commit 2b67f56e9c
5 changed files with 424 additions and 6 deletions

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@ -114,7 +114,12 @@ public class BaseGame : Game
renderable.Render();
}
Monitor.Exit(_imGuiRenderables);
Console.WriteLine("X = {0}, Y = {1}", _imGuiRenderer.LastKnownMouseX,_imGuiRenderer.LastKnownMouseY);
if (DebugMouse)
{
Console.WriteLine("X = {0}, Y = {1}", _imGuiRenderer.LastKnownMouseX, _imGuiRenderer.LastKnownMouseY);
}
}
public bool DebugMouse { get; set; }
}

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@ -0,0 +1,63 @@
using ImGuiNET;
using skyscraper8.UI.MonoGame.Bridge;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
namespace skyscraper8.UI.MonoGame.Forms
{
internal class MessageWindow : ImGuiRenderable
{
public string Message { get; }
private string WindowUuid;
public MessageWindow(string message)
{
Message = message;
WindowUuid = Guid.NewGuid().ToString();
}
private bool sizeSet;
public void Update()
{
}
private bool Closed;
public void Render()
{
bool closeMe = true;
if (!sizeSet)
{
ImGui.SetNextWindowSize(new Vector2(300, 160));
sizeSet = true;
}
ImGui.Begin(String.Format("Information ##{0}", WindowUuid), ref closeMe);
ImGui.TextWrapped(Message);
if (ImGui.Button("OK"))
closeMe = false;
ImGui.End();
if (!closeMe)
{
Closed = true;
if (OnClose != null)
OnClose();
}
}
public bool WasClosed()
{
return Closed;
}
public Action OnClose { get; set; }
public void Dispose()
{
}
}
}

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@ -1,10 +1,308 @@
namespace skyscraper8.UI.MonoGame
using skyscraper5.Skyscraper;
using skyscraper5.Skyscraper.Equipment;
using skyscraper5.Skyscraper.Gps;
using skyscraper5.Skyscraper.IO.TunerInterface;
using skyscraper5.Skyscraper.Scraper.Storage.Filesystem;
using skyscraper5.Skyscraper.Scraper.Storage.InMemory;
using skyscraper5.src.Skyscraper;
using skyscraper8.Skyscraper.Plugins;
using skyscraper8.Skyscraper.Scraper.Storage;
using System.IO;
using System.Net.NetworkInformation;
namespace skyscraper8.UI.MonoGame
{
class Program
{
public static void Main(string[] args)
{
SkyscraperGame game = new SkyscraperGame();
PluginLogger localLogger = PluginLogManager.GetLogger(typeof(Program));
SkyscraperHandleCollection handles = new SkyscraperHandleCollection();
Queue<string> errors = new Queue<string>();
localLogger.Log(PluginLogLevel.Info,"Starting up...");
//LOAD STORAGE ----------------------------------------------------------------------------------------------------------------------------------------------------------
localLogger.Log(PluginLogLevel.Info, "Starting Storage Connection Manager...");
StorageConnectionManager connectionManager = StorageConnectionManager.GetInstance();
localLogger.Log(PluginLogLevel.Info, "Enumerating Data Storage Factories...");
handles.AllDataStorages = connectionManager.GetDataStorages().ToList().AsReadOnly();
localLogger.Log(PluginLogLevel.Debug, "Enumerating Object Storage Factories...");
handles.AllObjectStorages = connectionManager.GetObjectStorages().ToList().AsReadOnly();
localLogger.Log(PluginLogLevel.Debug, "Checking for configuration file...");
if (!connectionManager.IniExists())
{
localLogger.Log(PluginLogLevel.Warn, "Configuration file not found!");
errors.Enqueue(String.Format("The configuration file does not exist.\r\nPlease create one in the UI!"));
handles.Ini = new Ini();
}
DataStorageFactory dataStorageFactory;
try
{
localLogger.Log(PluginLogLevel.Debug, "Getting default data storage factory...");
dataStorageFactory = connectionManager.GetDefaultDataStorageFactory();
}
catch (Exception e)
{
localLogger.Log(PluginLogLevel.Error, "Failed to start the data storage factory: {0}", e.Message);
errors.Enqueue(String.Format("Could not load the data storage factory.\nThe following went wrong:\n\n{0}\n\n", e.Message));
dataStorageFactory = new InMemoryScraperStorageFactory();
}
ObjectStorageFactory objectStorageFactory;
try
{
localLogger.Log(PluginLogLevel.Debug, "Getting default object storage factory...");
objectStorageFactory = connectionManager.GetDefaultObjectStorageFactory();
}
catch (Exception e)
{
localLogger.Log(PluginLogLevel.Error, "Failed to start the object storage factory: {0}", e.Message);
errors.Enqueue(String.Format("Could not load the object storage factory.\nThe following went wrong:\n\n{0}\n\n", e.Message));
objectStorageFactory = new FilesystemScraperStorageFactory()
{
Directory = "dummy_object_storage"
};
}
localLogger.Log(PluginLogLevel.Info, "Creating Data Storage...");
handles.DataStorage = dataStorageFactory.CreateDataStorage();
localLogger.Log(PluginLogLevel.Info, "Checking whether the data storage and the object storage are the same...");
bool equivalentStorages = objectStorageFactory.IsEquivalent(dataStorageFactory);
if (equivalentStorages)
{
localLogger.Log(PluginLogLevel.Info, "Casting Data Storage to Object Storage.");
handles.ObjectStorage = (ObjectStorage)handles.DataStorage;
}
else
{
localLogger.Log(PluginLogLevel.Info,"It isn't -> Creating object storage...");
try
{
handles.ObjectStorage = objectStorageFactory.CreateObjectStorage();
}
catch (Exception e)
{
string objectStorageName = connectionManager.GetName(objectStorageFactory);
localLogger.Log(PluginLogLevel.Error, "Failed to start the object storage factory: {0}", e.Message);
errors.Enqueue(String.Format("Could not load {1}.\nThe following went wrong:\n\n{0}\n\n", e.Message, objectStorageName));
}
}
localLogger.Log(PluginLogLevel.Info,"Reporting UI Version to the storages...");
handles.DataStorage?.UiSetVersion(2);
handles.ObjectStorage?.UiSetVersion(2);
localLogger.Log(PluginLogLevel.Info,"Testing whether the data storage is responding...");
try
{
handles.DataStorage.Ping();
}
catch (Exception e)
{
string brokenStorageName = connectionManager.GetName(dataStorageFactory);
InMemoryScraperStorageFactory fssf = new InMemoryScraperStorageFactory();
handles.DataStorage = fssf.CreateDataStorage();
errors.Enqueue(String.Format(
"{0} failed to respond.\nThe following went wrong:\n\n{1}\n\nI've switched to a volatile in-memory storage. This will work, but is quite possibly not what you want. It will not and cannot save any data. Please consider configuring {0} correctly.",
brokenStorageName, e.Message));
}
localLogger.Log(PluginLogLevel.Info,"Please wait while I test whether the object storage is responding...");
try
{
handles.ObjectStorage.Ping();
}
catch (Exception e)
{
string brokenStorageName = connectionManager.GetName(objectStorageFactory);
FilesystemScraperStorageFactory fssf = new FilesystemScraperStorageFactory();
fssf.Directory = "dummy_object_storage";
handles.ObjectStorage = fssf.CreateObjectStorage();
errors.Enqueue(String.Format(
"{0} failed to respond.\nThe following went wrong:\n\n{1}\n\nI've switched to a file system based storage. This will work, but is quite possibly not what you want. Please consider configuring {0} correctly.",
brokenStorageName, e.Message));
}
//LOAD GPS ----------------------------------------------------------------------------------------------------------------------------------------------------------------
localLogger.Log(PluginLogLevel.Info, "Please wait while I load the GPS receiver library...");
int gpsReceiverId = GpsManager.GetConfiguredGpsId();
IGpsReceiverFactory gpsReceiverFactory = GpsManager.GetGpsReceiverFactoryById(gpsReceiverId);
GpsManager.AutoconfigureGpsReceiverFactory(gpsReceiverFactory);
localLogger.Log(PluginLogLevel.Info,"Instantiating the GPS receiver...");
handles.Gps = gpsReceiverFactory.CreateGpsReceiver();
localLogger.Log(PluginLogLevel.Info,"Starting the GPS receiver...");
handles.Gps.Start();
//LOAD BASE DATA --------------------------------------------------------------------------------------------------------------------------------------------------------------
localLogger.Log(PluginLogLevel.Info,"Querying the storage for known satellite positions...");
handles.SatellitePositions = handles.DataStorage.UiSatellitesListAll();
localLogger.Log(PluginLogLevel.Info,"Checking for the default LNB types...");
EquipmentUtilities.InsertDefaultLnbTypes(handles.DataStorage);
localLogger.Log(PluginLogLevel.Info,"Querying the storage for known LNB types...");
handles.LnbTypes = handles.DataStorage.UiLnbTypesListAll();
localLogger.Log(PluginLogLevel.Info,"Checking for the default dish types...");
EquipmentUtilities.InsertDefaultDishTypes(handles.DataStorage);
localLogger.Log(PluginLogLevel.Info,"Querying the storage for known Dish types...");
handles.DishTypes = handles.DataStorage.UiDishTypesListAll();
//LOAD TUNER --------------------------------------------------------------------------------------------------------------------------------------------------------------------
localLogger.Log(PluginLogLevel.Info,"Chcking the Tuner Factory classes...");
TunerFactoryConnectionManager tunerFactoryConnectionManager = TunerFactoryConnectionManager.GetInstance();
handles.AllTunerFactories = tunerFactoryConnectionManager.GetKnownFactories();
int tunerFactory = handles.Ini.ReadValue("startup", "tunerFactory", 0);
KeyValuePair<TunerFactoryIdAttribute, ITunerFactory> bootingTuner = handles.AllTunerFactories.First(x => x.Key.Id == tunerFactory);
bool isNoTuner = bootingTuner.Key.DisplayName.Equals("No tuner");
if (isNoTuner)
{
errors.Enqueue("Please not that Skyscraper is currently configured to not use a Tuner Factory Class. This will work, but functionality will be severely limited. Please configure a Tuner Factory Class in order to get the best experience.");
}
localLogger.Log(PluginLogLevel.Info,"Applying the tuner factory class configuration..:");
TunerFactoryConnectionManager.ConfigureFactoryFromIni(bootingTuner, handles.Ini);
List<TunerMetadata> foundTuners = new List<TunerMetadata>();
localLogger.Log(PluginLogLevel.Info,"Please wait while the Tuner Factory class code is being executed...");
try
{
handles.StreamReader = bootingTuner.Value.CreateStreamReader();
try
{
localLogger.Log(PluginLogLevel.Info,"Trying to see whether the tuner factory works...");
handles.StreamReader.CheckForDVB();
}
catch (BadImageFormatException e)
{
errors.Enqueue("The configured tuner factory is not suitable for the current processor architecture. Tuning won't work, therefore functionality will be severely limited. Please configure a Tuner Factory Class suitable for this processor architecture in order to get the best experience. If you need to run crazycat69's StreamReader.dll on 64-bit machines, try RemoteStreamReader.");
handles.StreamReader = new NullTunerFactory().CreateStreamReader();
}
localLogger.Log(PluginLogLevel.Info, "Checking for your tuners...");
bool checkForDvbExEx = handles.StreamReader.CheckForDVBExEx((index, name, type) =>
{
TunerMetadata tuner = new TunerMetadata(index, name, type);
localLogger.Log(PluginLogLevel.Info, String.Format("Found tuner {0}", name));
foundTuners.Add(tuner);
});
if (!checkForDvbExEx)
{
if (!isNoTuner)
localLogger.Log(PluginLogLevel.Error, String.Format("{0} has failed. Tuning won't be possible!", nameof(handles.StreamReader.CheckForDVBExEx)));
}
}
catch (Exception e)
{
localLogger.Log(PluginLogLevel.Error,"Oh dear, it failed.");
errors.Enqueue(
"Please not that the Tuner Factory class code failed to execute. " +
"This won't stop the program from working, but functionality will be severely limited. " +
"Please make sure the Tuner Factory Class is properly configured in order to get the best experience.\n\n" +
"The following went wrong:\n" + e.Message);
handles.StreamReader = new NullTunerFactory().CreateStreamReader();
}
foreach (TunerMetadata foundTuner in foundTuners)
{
handles.StreamReader.StopDVB();
localLogger.Log(PluginLogLevel.Info,String.Format("Starting tuner {0}", foundTuner.Name));
bool startDvbEx = handles.StreamReader.StartDvbEx(foundTuner.Index);
if (!startDvbEx)
{
localLogger.Log(PluginLogLevel.Error,String.Format("Failed to start {0}", foundTuner.Name));
Thread.Sleep(1000);
continue;
}
localLogger.Log(PluginLogLevel.Info, String.Format("Checking capabilities of {0}", foundTuner.Name));
foundTuner.Caps = handles.StreamReader.GetCaps();
byte[] macBuffer = new byte[6];
localLogger.Log(PluginLogLevel.Info, String.Format("Reading MAC Address of {0}", foundTuner.Name));
bool mac = handles.StreamReader.GetMAC(macBuffer);
if (!mac)
{
localLogger.Log(PluginLogLevel.Error,String.Format("Failed to read MAC Address of {0}", foundTuner.Name));
Thread.Sleep(1000);
}
else
{
foundTuner.MacAddress = new PhysicalAddress(macBuffer);
}
localLogger.Log(PluginLogLevel.Info, String.Format("Stopping {0}", foundTuner.Name));
bool stopDvb = handles.StreamReader.StopDVB();
if (!stopDvb)
{
localLogger.Log(PluginLogLevel.Error, String.Format("Failed to stop {0}", foundTuner.Name));
Thread.Sleep(1000);
continue;
}
localLogger.Log(PluginLogLevel.Info, String.Format("Querying storage for configuration of {0}...", foundTuner.Name));
if (handles.DataStorage.UiTunerTestFor(foundTuner))
{
handles.DataStorage.UiTunerGetConfiguration(foundTuner);
}
if (handles.Tuners == null)
handles.Tuners = new List<TunerMetadata>();
handles.Tuners.Add(foundTuner);
}
localLogger.Log(PluginLogLevel.Info,"Checking the engine Version...");
string engineProductName = handles.StreamReader.GetEngineName();
Version engineVersion = handles.StreamReader.GetEngineVersion();
if (!engineProductName.Equals("NullStreamReader"))
{
bool finalCaps = handles.StreamReader.CheckForDVB();
if (!finalCaps)
{
errors.Enqueue("Somehow CheckForDVB failed after a second call.");
}
}
localLogger.Log(PluginLogLevel.Info,"Qualifying the engine...");
QualificationToolResultEnum qualification = QualificationTool.QualifyTunerFactory(engineProductName, engineVersion);
switch (qualification)
{
case QualificationToolResultEnum.Good:
break;
case QualificationToolResultEnum.Bad:
errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version is known to cause issues with skyscraper. You can continue using it, but if it causes issues, you're on your own.", engineProductName, engineVersion));
break;
case QualificationToolResultEnum.Unknown:
errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version has not been tested with skyscraper, and might cause some issues. Consider submitting a copy of this version to the author.", engineProductName, engineVersion));
break;
case QualificationToolResultEnum.PossibleIssues:
errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version will work, but might have minor issues in some edge cases.", engineProductName, engineVersion));
break;
default:
errors.Enqueue(String.Format("You are using {0}, Version {1}\nThe Qualification said \"{2}\", but this status is not implemented.\n Possibly your skyscraper Version and your testdrid Version mismatch?", engineProductName, engineVersion, qualification.ToString()));
break;
}
SkyscraperGame game = new SkyscraperGame(handles,errors);
game.Run();
}
}

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@ -8,6 +8,23 @@ namespace skyscraper8.UI.MonoGame
{
internal class SkyscraperGame : BaseGame
{
public SkyscraperGame(SkyscraperHandleCollection handles, Queue<string> errors)
{
this.Handles = handles;
while (errors.Count > 0)
{
string dequeue = errors.Dequeue();
EnqueueUpdateJob(() =>
{
_imGuiRenderables.Add(new MessageWindow(dequeue));
});
}
}
public SkyscraperHandleCollection Handles { get; set; }
private ScreenhackManager screenhackManager;
protected override void LoadContent()
{
@ -46,11 +63,12 @@ namespace skyscraper8.UI.MonoGame
base.Update(gameTime);
}
private const int MENU_TEST_ABOUT = 1;
private bool MenuTest(int opcode)
{
switch (opcode)
{
case 1:
case MENU_TEST_ABOUT:
if (aboutWindow != null)
{
if (!aboutWindow.WasClosed())
@ -65,6 +83,9 @@ namespace skyscraper8.UI.MonoGame
}
private AboutWindow aboutWindow;
protected override void ImGuiLayout()
{
@ -89,7 +110,7 @@ namespace skyscraper8.UI.MonoGame
if (ImGui.BeginMenu("Help"))
{
if (ImGui.MenuItem("About",MenuTest(1)))
if (ImGui.MenuItem("About",MenuTest(MENU_TEST_ABOUT)))
{
EnqueueUpdateJob(() =>
{

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using skyscraper5.Skyscraper;
using skyscraper5.Skyscraper.Equipment;
using skyscraper5.Skyscraper.Gps;
using skyscraper5.Skyscraper.IO;
using skyscraper5.Skyscraper.IO.TunerInterface;
using skyscraper8.Skyscraper.Scraper.Storage;
namespace skyscraper8.UI.MonoGame
{
internal class SkyscraperHandleCollection
{
public ReadOnlyCollection<KeyValuePair<int, DataStorageFactory>> AllDataStorages { get; set; }
public ReadOnlyCollection<KeyValuePair<int, ObjectStorageFactory>> AllObjectStorages { get; set; }
public Ini Ini { get; set; }
public DataStorage DataStorage { get; set; }
public ObjectStorage ObjectStorage { get; set; }
public IGpsReceiver Gps { get; set; }
public List<SatellitePosition> SatellitePositions { get; set; }
public List<LnbType> LnbTypes { get; set; }
public List<DishType> DishTypes { get; set; }
public ReadOnlyCollection<KeyValuePair<TunerFactoryIdAttribute, ITunerFactory>> AllTunerFactories { get; set; }
public IStreamReader StreamReader { get; set; }
public List<TunerMetadata> Tuners { get; set; }
}
}