Refactored Startup in that MonoGame thingy.
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@ -20,6 +20,17 @@ namespace skyscraper8.UI.MonoGame
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SkyscraperHandleCollection handles = new SkyscraperHandleCollection();
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Queue<string> errors = new Queue<string>();
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PerformStartup(localLogger, handles, errors);
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SkyscraperGame game = new SkyscraperGame(handles,errors);
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localLogger.Log(PluginLogLevel.Info,"Entering MonoGame loop...");
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game.Run();
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}
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private static void PerformStartup(PluginLogger localLogger, SkyscraperHandleCollection handles, Queue<string> errors)
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{
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localLogger.Log(PluginLogLevel.Info, "Starting up...");
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//LOAD STORAGE ----------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -50,7 +61,8 @@ namespace skyscraper8.UI.MonoGame
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catch (Exception e)
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{
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localLogger.Log(PluginLogLevel.Error, "Failed to start the data storage factory: {0}", e.Message);
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errors.Enqueue(String.Format("Could not load the data storage factory.\nThe following went wrong:\n\n{0}\n\n", e.Message));
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errors.Enqueue(String.Format("Could not load the data storage factory.\nThe following went wrong:\n\n{0}\n\n",
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e.Message));
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dataStorageFactory = new InMemoryScraperStorageFactory();
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}
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@ -63,7 +75,8 @@ namespace skyscraper8.UI.MonoGame
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catch (Exception e)
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{
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localLogger.Log(PluginLogLevel.Error, "Failed to start the object storage factory: {0}", e.Message);
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errors.Enqueue(String.Format("Could not load the object storage factory.\nThe following went wrong:\n\n{0}\n\n", e.Message));
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errors.Enqueue(String.Format("Could not load the object storage factory.\nThe following went wrong:\n\n{0}\n\n",
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e.Message));
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objectStorageFactory = new FilesystemScraperStorageFactory()
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{
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Directory = "dummy_object_storage"
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@ -93,7 +106,8 @@ namespace skyscraper8.UI.MonoGame
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{
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string objectStorageName = connectionManager.GetName(objectStorageFactory);
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localLogger.Log(PluginLogLevel.Error, "Failed to start the object storage factory: {0}", e.Message);
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errors.Enqueue(String.Format("Could not load {1}.\nThe following went wrong:\n\n{0}\n\n", e.Message, objectStorageName));
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errors.Enqueue(String.Format("Could not load {1}.\nThe following went wrong:\n\n{0}\n\n", e.Message,
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objectStorageName));
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}
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}
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@ -167,11 +181,13 @@ namespace skyscraper8.UI.MonoGame
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TunerFactoryConnectionManager tunerFactoryConnectionManager = TunerFactoryConnectionManager.GetInstance();
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handles.AllTunerFactories = tunerFactoryConnectionManager.GetKnownFactories();
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int tunerFactory = handles.Ini.ReadValue("startup", "tunerFactory", 0);
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KeyValuePair<TunerFactoryIdAttribute, ITunerFactory> bootingTuner = handles.AllTunerFactories.First(x => x.Key.Id == tunerFactory);
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KeyValuePair<TunerFactoryIdAttribute, ITunerFactory> bootingTuner =
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handles.AllTunerFactories.First(x => x.Key.Id == tunerFactory);
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bool isNoTuner = bootingTuner.Key.DisplayName.Equals("No tuner");
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if (isNoTuner)
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{
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errors.Enqueue("Please not that Skyscraper is currently configured to not use a Tuner Factory Class. This will work, but functionality will be severely limited. Please configure a Tuner Factory Class in order to get the best experience.");
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errors.Enqueue(
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"Please not that Skyscraper is currently configured to not use a Tuner Factory Class. This will work, but functionality will be severely limited. Please configure a Tuner Factory Class in order to get the best experience.");
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}
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localLogger.Log(PluginLogLevel.Info, "Applying the tuner factory class configuration..:");
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@ -189,7 +205,8 @@ namespace skyscraper8.UI.MonoGame
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}
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catch (BadImageFormatException e)
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{
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errors.Enqueue("The configured tuner factory is not suitable for the current processor architecture. Tuning won't work, therefore functionality will be severely limited. Please configure a Tuner Factory Class suitable for this processor architecture in order to get the best experience. If you need to run crazycat69's StreamReader.dll on 64-bit machines, try RemoteStreamReader.");
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errors.Enqueue(
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"The configured tuner factory is not suitable for the current processor architecture. Tuning won't work, therefore functionality will be severely limited. Please configure a Tuner Factory Class suitable for this processor architecture in order to get the best experience. If you need to run crazycat69's StreamReader.dll on 64-bit machines, try RemoteStreamReader.");
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handles.StreamReader = new NullTunerFactory().CreateStreamReader();
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}
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@ -203,7 +220,9 @@ namespace skyscraper8.UI.MonoGame
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if (!checkForDvbExEx)
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{
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if (!isNoTuner)
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localLogger.Log(PluginLogLevel.Error, String.Format("{0} has failed. Tuning won't be possible!", nameof(handles.StreamReader.CheckForDVBExEx)));
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localLogger.Log(PluginLogLevel.Error,
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String.Format("{0} has failed. Tuning won't be possible!",
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nameof(handles.StreamReader.CheckForDVBExEx)));
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}
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}
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catch (Exception e)
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@ -218,7 +237,6 @@ namespace skyscraper8.UI.MonoGame
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}
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foreach (TunerMetadata foundTuner in foundTuners)
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{
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handles.StreamReader.StopDVB();
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@ -257,7 +275,8 @@ namespace skyscraper8.UI.MonoGame
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continue;
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}
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localLogger.Log(PluginLogLevel.Info, String.Format("Querying storage for configuration of {0}...", foundTuner.Name));
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localLogger.Log(PluginLogLevel.Info,
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String.Format("Querying storage for configuration of {0}...", foundTuner.Name));
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if (handles.DataStorage.UiTunerTestFor(foundTuner))
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{
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handles.DataStorage.UiTunerGetConfiguration(foundTuner);
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@ -288,22 +307,26 @@ namespace skyscraper8.UI.MonoGame
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case QualificationToolResultEnum.Good:
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break;
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case QualificationToolResultEnum.Bad:
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errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version is known to cause issues with skyscraper. You can continue using it, but if it causes issues, you're on your own.", engineProductName, engineVersion));
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errors.Enqueue(String.Format(
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"You are using {0}, Version {1}\nThis version is known to cause issues with skyscraper. You can continue using it, but if it causes issues, you're on your own.",
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engineProductName, engineVersion));
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break;
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case QualificationToolResultEnum.Unknown:
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errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version has not been tested with skyscraper, and might cause some issues. Consider submitting a copy of this version to the author.", engineProductName, engineVersion));
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errors.Enqueue(String.Format(
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"You are using {0}, Version {1}\nThis version has not been tested with skyscraper, and might cause some issues. Consider submitting a copy of this version to the author.",
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engineProductName, engineVersion));
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break;
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case QualificationToolResultEnum.PossibleIssues:
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errors.Enqueue(String.Format("You are using {0}, Version {1}\nThis version will work, but might have minor issues in some edge cases.", engineProductName, engineVersion));
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errors.Enqueue(String.Format(
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"You are using {0}, Version {1}\nThis version will work, but might have minor issues in some edge cases.",
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engineProductName, engineVersion));
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break;
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default:
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errors.Enqueue(String.Format("You are using {0}, Version {1}\nThe Qualification said \"{2}\", but this status is not implemented.\n Possibly your skyscraper Version and your testdrid Version mismatch?", engineProductName, engineVersion, qualification.ToString()));
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errors.Enqueue(String.Format(
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"You are using {0}, Version {1}\nThe Qualification said \"{2}\", but this status is not implemented.\n Possibly your skyscraper Version and your testdrid Version mismatch?",
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engineProductName, engineVersion, qualification.ToString()));
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break;
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}
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SkyscraperGame game = new SkyscraperGame(handles,errors);
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game.Run();
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}
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}
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}
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