1054 lines
35 KiB
C#
1054 lines
35 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Sophia.Net.Aesthetics.VisualStudio6 {
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using System;
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/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Cursors {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Cursors() {
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}
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/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sophia.Net.Aesthetics.VisualStudio6.Cursors", typeof(Cursors).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY01 {
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get {
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object obj = ResourceManager.GetObject("_4WAY01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY02 {
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get {
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object obj = ResourceManager.GetObject("_4WAY02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY03 {
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get {
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object obj = ResourceManager.GetObject("_4WAY03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY04 {
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get {
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object obj = ResourceManager.GetObject("_4WAY04", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY05 {
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get {
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object obj = ResourceManager.GetObject("_4WAY05", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY06 {
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get {
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object obj = ResourceManager.GetObject("_4WAY06", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] _4WAY07 {
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get {
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object obj = ResourceManager.GetObject("_4WAY07", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] BULLSEYE {
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get {
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object obj = ResourceManager.GetObject("BULLSEYE", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_NO01 {
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get {
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object obj = ResourceManager.GetObject("C_NO01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_NO02 {
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get {
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object obj = ResourceManager.GetObject("C_NO02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_NO03 {
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get {
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object obj = ResourceManager.GetObject("C_NO03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_NO04 {
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get {
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object obj = ResourceManager.GetObject("C_NO04", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_NO05 {
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get {
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object obj = ResourceManager.GetObject("C_NO05", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_WAI03 {
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get {
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object obj = ResourceManager.GetObject("C_WAI03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_WAIT01 {
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get {
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object obj = ResourceManager.GetObject("C_WAIT01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_WAIT02 {
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get {
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object obj = ResourceManager.GetObject("C_WAIT02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_WAIT04 {
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get {
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object obj = ResourceManager.GetObject("C_WAIT04", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] C_WAIT05 {
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get {
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object obj = ResourceManager.GetObject("C_WAIT05", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] COPY4WAY {
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get {
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object obj = ResourceManager.GetObject("COPY4WAY", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] CROSS01 {
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get {
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object obj = ResourceManager.GetObject("CROSS01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] CROSS02 {
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get {
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object obj = ResourceManager.GetObject("CROSS02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] CROSS03 {
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get {
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object obj = ResourceManager.GetObject("CROSS03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] CROSS04 {
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get {
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object obj = ResourceManager.GetObject("CROSS04", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] DOWN {
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get {
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object obj = ResourceManager.GetObject("DOWN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] DRAGCOPY {
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get {
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object obj = ResourceManager.GetObject("DRAGCOPY", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] DRAGLINK {
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get {
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object obj = ResourceManager.GetObject("DRAGLINK", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] DRAGMOVE {
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get {
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object obj = ResourceManager.GetObject("DRAGMOVE", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] DRAGPICT {
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get {
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object obj = ResourceManager.GetObject("DRAGPICT", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] EW_01 {
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get {
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object obj = ResourceManager.GetObject("EW_01", resourceCulture);
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return ((byte[])(obj));
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}
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|
}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] EW_02 {
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get {
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object obj = ResourceManager.GetObject("EW_02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] EW_03 {
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get {
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object obj = ResourceManager.GetObject("EW_03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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public static byte[] EW_04 {
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get {
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object obj = ResourceManager.GetObject("EW_04", resourceCulture);
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return ((byte[])(obj));
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}
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|
}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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|
public static byte[] EW_05 {
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get {
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object obj = ResourceManager.GetObject("EW_05", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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|
public static byte[] EW_06 {
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get {
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object obj = ResourceManager.GetObject("EW_06", resourceCulture);
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return ((byte[])(obj));
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}
|
|
}
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/// <summary>
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|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
|
|
public static byte[] EW_07 {
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get {
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object obj = ResourceManager.GetObject("EW_07", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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|
public static byte[] EW_08 {
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get {
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object obj = ResourceManager.GetObject("EW_08", resourceCulture);
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return ((byte[])(obj));
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}
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|
}
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|
/// <summary>
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|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_CROSS {
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get {
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object obj = ResourceManager.GetObject("H_CROSS", resourceCulture);
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return ((byte[])(obj));
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}
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|
}
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|
/// <summary>
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|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_IBEAM {
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|
get {
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|
object obj = ResourceManager.GetObject("H_IBEAM", resourceCulture);
|
|
return ((byte[])(obj));
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|
}
|
|
}
|
|
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|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_MOVE {
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|
get {
|
|
object obj = ResourceManager.GetObject("H_MOVE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_NE {
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|
get {
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|
object obj = ResourceManager.GetObject("H_NE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_NODROP {
|
|
get {
|
|
object obj = ResourceManager.GetObject("H_NODROP", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_NS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("H_NS", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_NW {
|
|
get {
|
|
object obj = ResourceManager.GetObject("H_NW", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_POINT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("H_POINT", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] H_WE {
|
|
get {
|
|
object obj = ResourceManager.GetObject("H_WE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] HELP {
|
|
get {
|
|
object obj = ResourceManager.GetObject("HELP", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] HO_LINE {
|
|
get {
|
|
object obj = ResourceManager.GetObject("HO_LINE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] HO_SIZEB {
|
|
get {
|
|
object obj = ResourceManager.GetObject("HO_SIZEB", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] HO_SPLIT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("HO_SPLIT", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] IBEAM_01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IBEAM_01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] MAGNIFY {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MAGNIFY", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] MOVE4WAY {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MOVE4WAY", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_03 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_03", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_04 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_04", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_05 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_05", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_06 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_06", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NE_07 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NE_07", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NO {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NO", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NODROP01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NODROP01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NODROP02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NODROP02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL03 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL03", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL04 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL04", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL05 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL05", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL06 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL06", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL07 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL07", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NORMAL08 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NORMAL08", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_03 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_03", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_04 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_04", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_05 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_05", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_06 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_06", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NS_07 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NS_07", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_03 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_03", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_04 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_04", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_05 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_05", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_06 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_06", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_07 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_07", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] NW_08 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NW_08", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] PALETTE {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PALETTE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] PENCIL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PENCIL", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] SELECT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SELECT", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] VE_LINE {
|
|
get {
|
|
object obj = ResourceManager.GetObject("VE_LINE", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] VE_SIZEB {
|
|
get {
|
|
object obj = ResourceManager.GetObject("VE_SIZEB", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] VE_SPLIT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("VE_SPLIT", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT01 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT01", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT02 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT02", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT03 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT03", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT04 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT04", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT05 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT05", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT06 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT06", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT07 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT07", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
|
|
/// </summary>
|
|
public static byte[] WAIT08 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WAIT08", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|