skyscraper8/GUIs/skyscraper8.UI.ImGui.MonoGame/SkyscraperHandleCollection.cs
2026-01-20 17:01:31 +01:00

32 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using skyscraper5.Skyscraper;
using skyscraper5.Skyscraper.Equipment;
using skyscraper5.Skyscraper.Gps;
using skyscraper5.Skyscraper.IO;
using skyscraper5.Skyscraper.IO.TunerInterface;
using skyscraper8.Skyscraper.Scraper.Storage;
namespace skyscraper8.UI.MonoGame
{
internal class SkyscraperHandleCollection
{
public ReadOnlyCollection<KeyValuePair<int, DataStorageFactory>> AllDataStorages { get; set; }
public ReadOnlyCollection<KeyValuePair<int, ObjectStorageFactory>> AllObjectStorages { get; set; }
public Ini Ini { get; set; }
public DataStorage DataStorage { get; set; }
public ObjectStorage ObjectStorage { get; set; }
public IGpsReceiver Gps { get; set; }
public List<SatellitePositionEntity> SatellitePositions { get; set; }
public List<LnbEntity> LnbTypes { get; set; }
public List<DishEntity> DishTypes { get; set; }
public ReadOnlyCollection<KeyValuePair<TunerFactoryIdAttribute, ITunerFactory>> AllTunerFactories { get; set; }
public IStreamReader StreamReader { get; set; }
public List<TunerMetadata> Tuners { get; set; }
}
}