99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using Echo.UserInterface.Backend;
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using ImGuiNET;
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using SDL2;
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using skyscraper8.Skyscraper.FrequencyListGenerator;
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using testdrid.SdlWrapper;
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namespace SDL2Demo.Forms
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{
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internal class PictureWindow : IRenderable, IDisposable
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{
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private readonly string _title;
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private Texture _texture;
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private Surface _surface;
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private Vector2 _sizeVector;
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public bool isOpen;
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public Vector2 position;
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public PictureWindow(Renderer renderer, string title, byte[] buffer)
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{
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if (string.IsNullOrEmpty(title))
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throw new ArgumentNullException(nameof(title));
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_title = title;
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lock (Renderer.Lockable)
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{
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_surface = Surface.ImageLoadFromPtr(buffer);
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_texture = Texture.FromSurface(renderer, _surface);
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SDL.SDL_Surface data = _surface.GetSurfaceData();
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_sizeVector = new Vector2(data.w, data.h);
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isOpen = true;
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position = new Vector2(100, 100);
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}
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}
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~PictureWindow()
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{
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Dispose();
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}
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public void Render()
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{
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if (!isOpen)
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{
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Dispose();
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return;
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}
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ImGui.PushStyleVar(ImGuiStyleVar.WindowMinSize, _sizeVector);
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ImGui.SetNextWindowPos(position, ImGuiCond.FirstUseEver | ImGuiCond.Once);
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if (ImGui.Begin(_title, ref isOpen, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoSavedSettings))
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{
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ImGui.Image(_texture.Pointer, _sizeVector);
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}
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ImGui.End();
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ImGui.PopStyleVar();
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}
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private bool disposed;
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public void Dispose()
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{
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if (disposed)
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return;
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tasks.EnqueueTask(() =>
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{
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renderables.Remove(this);
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_texture.Dispose();
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_surface.Dispose();
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});
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disposed = true;
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}
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internal static Renderer Renderer { get; set; }
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public void SetPosition(int x, int y)
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{
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position.X = x;
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position.Y = y;
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}
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private TaskQueue tasks;
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private List<IRenderable> renderables;
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public void SetTaskQueue(TaskQueue tasks, List<IRenderable> jobContextRenderables)
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{
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this.tasks = tasks;
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this.renderables = jobContextRenderables;
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}
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}
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}
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