using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks { internal interface IScreenhack : IDisposable { void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle windowBounds); void SetGraphicsDevice(GraphicsDevice graphicsDevice, Rectangle presentationParametersBounds); } }