using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using skyscraper5.Skyscraper.Plugins; namespace skyscraper8.UI.ImGui.MonoGame.Screenhacks { [PluginPriority(0)] [DisplayName("Blank")] internal class _0_Blank : IScreenhack { public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle windowBounds) { } public void SetGraphicsDevice(GraphicsDevice graphicsDevice, Rectangle presentationParametersBounds) { } public void Dispose() { } } }