using System.ComponentModel; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using skyscraper5.Skyscraper.Plugins; namespace skyscraper8.UI.MonoGame.Screenhacks { [PluginPriority(0)] [DisplayName("Blank")] internal class _0_Blank : IScreenhack { public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle windowBounds) { } public void SetGraphicsDevice(GraphicsDevice graphicsDevice, Rectangle presentationParametersBounds) { } public void Dispose() { } } }