using System.ComponentModel; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using skyscraper5.Skyscraper.Plugins; using skyscraper8.UI.MonoGame.Bridge; namespace skyscraper8.UI.MonoGame.Screenhacks { [PluginPriority(1)] [DisplayName("Your Waifu")] internal class _1_YourWaifu : IScreenhack { private bool disabled; private FileInfo fileInfo; public _1_YourWaifu() { DirectoryInfo di = new DirectoryInfo("wallpapers"); if (!di.Exists) { disabled = true; return; } FileInfo[] files = di.GetFiles("*.png"); fileInfo = new Random().NextItem(files); } public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Rectangle windowBounds) { if (disabled) return; if (texture2D == null) return; spriteBatch.Draw(texture2D, windowBounds, Color.White); } private Texture2D texture2D; public void SetGraphicsDevice(GraphicsDevice graphicsDevice, Rectangle presentationParametersBounds) { if (disabled) return; texture2D = Texture2D.FromFile(graphicsDevice, fileInfo.FullName); } public void Dispose() { texture2D.Dispose(); } } }